|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules
|
GM Screen
<-
Return to All Rules
(
Group by Source
)
<-
Return to Effect Word Descriptions
All Rules in
Effect Word Descriptions
Acid Words
Alignment Words
Animal Words
Armor Words
Binding Words
Body Words
Change Words
Cold Words
Command Words
Concealing Words
Death Words
Destruction Words
Detection Words
Dispelling Words
Divination Words
Electricity Words
Fear Words
Fire Words
Flight Words
Force Words
Gravity Words
Healing Words
Illusion Words
Illumination Words
Language Words
Life Words
Pain Words
Power Words
Sonic Words
Summoning Words
Teleportation Words
Time Words
Wall Words
Weather Words
Wounding Words
+
An entry marked with this has additional sections within it.
Fear Words
Source
Ultimate Magic pg. 177
These words conjure a primal terror in all that hear them.
Spook (Fear)
School
necromancy [fear, mind-affecting];
Level
bard 1, cleric 1, inquisitor 1, sorcerer/wizard 1, witch 1
Duration
1d4 rounds
Saving Throw
Will negates;
Spell Resistance
Yes
Target Restrictions
selected
This effect word causes the target to become frightened for the duration. This word has no effect on targets with 5 or more Hit Dice.
Terror (Fear)
School
necromancy [fear, mind-affecting];
Level
bard 3, inquisitor 4, sorcerer/wizard 4, witch 4
Duration
1 round/level
Saving Throw
Will negates;
Spell Resistance
Yes
This effect word causes the targets to become frightened for the duration. A target that succeeds at its saving throw is shaken for 1 round.
Horror (Fear)
School
necromancy [fear, mind-affecting];
Level
sorcerer/ wizard 7, witch 7
Duration
instantaneous
Saving Throw
Fortitude negates;
Spell Resistance
Yes
Target Restrictions
selected
This effect word causes the target to take 10 points of damage per caster level. If the save succeeds, the target instead takes 3d6 points of damage + 1 per caster level.